SportSphere: Aggregator for Fan Tokens
What? The DRX token will serve as an aggregator to help football clubs and other sports organizations, including esports, to create and launch their own fan tokens. This utility will drive massive token adoption for the DRX Token project.
Who? Football clubs, esports teams, and other sports organizations can collaborate with DRX to create their own fan tokens. These fan tokens will be integrated with DRX apparel, similar to global fan token initiatives. The large fan bases of these clubs and teams will provide a substantial market for fan tokens.
Why? Using DRX tokens as the liquidity for these fan tokens will lead to widespread adoption. For example, if Club A creates a fan token with a total supply of 100 million tokens and allocates 0.5% of the supply for liquidity, priced at 100 IDR per token, approximately 4 million DRX tokens will be needed for liquidity. This will drive demand for DRX tokens, increasing their adoption and value.
How? Following the launch of DRX Token, the development team will create a platform to facilitate the purchase of fan tokens by sports fans. This platform will be similar to Socios.com, providing a seamless experience for fans to buy and trade tokens.
Benefits for DRX Token:
Increased Use Case: DRX tokens will be used as liquidity for fan tokens. Market Expansion: Potential collaborations with numerous sports clubs and organizations.
Daily Transactions: Regular use of DRX tokens beyond just buying and selling.
Pros:
Sector Penetration: DRX tokens can enter all sports sectors. Constant Activity: DRX tokens will be used for daily transactions, enhancing liquidity.
Large Market: The immense interest in sports in Indonesia and globally offers a vast potential market.
Token Circulation: Approximately more supply of DRX tokens will be in circulation to support this utility.
Partnership Requirements: DRX must collaborate with numerous clubs to realize this utility.
Illustration:
1.Token Demand:
1 fan token requires approximately 4 to 10 million DRX tokens for initial liquidity.
If 10 clubs participate, 40 to 100 million DRX tokens will be used for liquidity.
Transaction Example:
A fan buys 1 million IDR worth of fan tokens.
They purchase around 66,000 DRX tokens at 15 IDR each.
These DRX tokens are then swapped for fan tokens, adding to the fan token’s liquidity and potentially increasing its price.
Detailed Calculations:
1.Liquidity Needs:
Assume each club's fan token requires 4 million DRX tokens for liquidity. For 10 clubs, the total DRX tokens needed = 10 clubs * 4 million DRX tokens = 40 million DRX tokens.
2.Fan Purchase Impact:
If a fan spends 1 million IDR, they buy 66,000 DRX tokens (1,000,000 / 15 = 66,666.67). These 66,000 DRX tokens are then swapped for the fan token, contributing to its liquidity.
3.Total Supply Management:
Assume DRX’s total supply is 1 billion tokens. Allocating 40 million tokens for 10 clubs represents 4% of the total supply. Regular buybacks and token burns can be implemented to manage circulating supply and maintain token value.
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